Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. Mangudais are a bit more expensive than normal cavalry archers, but also perform a lot better than cavalry archers as they have more hit points, attack, firing rate, movement speed and an attack bonus against siege units., Mangudais become in handy very well when the opponent is trying to attack with siege weapons. The extra line of sight of their scout cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. If you want to sneak up on 10 elephants, kill one and retreat before the other 9 know what hit 'em, look the the Mongols. Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudais, thanks to their unique technology Silk Armor, which adds +1 pierce armor to both units. Druzhina Strategy Archive - AoE2. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as it's purpose is to transport foot soldiers to the other side of an enemy wall. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. And I assume that most … In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. Lure the 2nd boar before the 1st one runs out, kill the sheep and boar right under the TC and try to only kill one at a time. Introduction. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 scout cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. The best you can do is defend your base and your team's from incoming attacks, while they set for you. Portuguese Feitoria: Increased the resources generated per … Mongols have very good scout cavalry, they have extra hit points once they are upgraded to light cavalry and a better line of sight. Barbarossa89 Squire posted 05-14-11 08:12 PM CT (US) 4 / 15 You probably think Goths are best against every civilization, including Byzantines and Teutons Mongols have no economic bonuses … Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 10 Elite Kipchaks, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. Their light cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. The Europeans thought, wrongly, that they had been beaten by overwhelming numbers of undisciplined mobs of barbarians. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher H… The point of this attack is to hit the enemy as soon as you can, just like the rest of the flushes, but this one can be one or two minutes sooner than your enemy flush. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. This guide will help you make the jump from Beginner and intermediate level into upper-intermediate and higher.Rest assured! The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. We dominated pretty well through the early stages of the game to where it was smooth to transition. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. 23pop Landing into Archers on Water Maps . The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. If he sends Paly's first, then put your pikemen at the front. This lets them hold off on Farming long enough to buy Horse Collar so they have … Regarding the siege similar logic can apply to light cavalry civilizations such as Magyars, Huns and Turks as light cavalry can catch them with ease and destroy them. Method 1 of 5: General Advice. Build a 2nd lumber-camp once you have 6-8 vills on the first. You will not waste your time here because most these tips are priceless and meant to particularly improve the mechanical aspect of your gameplay. You would nonetheless supplement your strategy bag with new tips anyway. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Now have access to the Steppe Lancer and Elite Steppe Lancer units. Vikings. From the Age of Kings Genghis Khan campaign. Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry archer army perfectly and to some extent their Scorpions. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. And we teamed up against the enemies at the right time to win the fight. The Mongols also have access to powerful siege weapons. These tricks may only apply to Age of Empires 2 Definitive Edition. Hunters: Reduced their work speed from 50% to 40%. This page has been accessed 43,285 times. The best strategy would be to use them in small, quick battalions alongside anti-pikemen units. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. I was against this chick beat her with it n fucked her. Mongols are also able to perform a Fast castle just in order to have access to their cavalry archers. It holds over 1000 years of war and economy from Dark Age to Imperial Age. Mongols just have 400-550 more Food than everybody else automatically. And there were born the Mongols." Mongols benefit from the Huns' faster stables bonus, which are helpful for massing light cavalry. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Statistics Speed JavaScript parser and linter for Random Map Scripts (RMS) for the Age of Empires II video game. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! They can still be vulnerable against Onager volleys (see in disadvantages). Next we collect the best civilizations that could be controlled in Age of Empire II to return to play the classic strategy game available in HD. Light Cavalry have 30% more HP counter mongols aoe2. Cavalry Archers and Mangudai fire 20% faster This makes the Mongol army very mobile. Help us expand it, and you get a cookie. https://ageofempires.fandom.com/wiki/Mongols/Strategy?oldid=291968. The AK-47 strategy is a fast feudal rush, executed by the Mongol civs (cos of theirhunting bonus) and powered by man@arms supported by a tower rush (skirms are also welcome, but later when the econ is stabilized).. mongols aoe2 strategy. They focus on Cavalry Archers with the Mangudai being the unique unit for them. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them making the Malian Pikemen more threatening to their core units (Hussars cavalry Archers and Mangudai). The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. I don’t know how valid of a strategy … Introduction » Advanced Build Orders. Last Update on October 19, 2020 // Written by No Comments. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. The bonus can also help with a scout cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. However, I'd recommend a contingent of heavy cavalry to deal with any units with high pierce armor as well as pikemen to deal with camels. [Go to top]← Japanese | Mongols | Persians →, From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Since they don't get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition sShips, they have a disadvantage to civilizations that get access to it like Turks, Portuguese and Spanish, especially if the game starts in the Imperial Age onwards. Team Bonus: Light cavalry have +2 line of sight. This strategy only really works with turks and byzantines. Cumans can also outnumber them with their fast-creating Hussars and Cavalry Archers after Steppe Husbandry. 24pop Italian Grush . Old Games. Turks have free chemistry and therefore the second they hit imperial age, they can make gunpowder units. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. This is of course before the game enters into the trash wars. With their unique technology Drills the siege workshop units move 50% faster. Take your favorite fandoms with you and never miss a beat. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. Genitour - Like the Italians, Vikings, and Koreans, the Berbers have two units specific to their civ, the first being the Camel Archer. This page is a stub. Be ready to raze as soon as it is set because the briton player usually gets the first raze always (you can use your teammates units to get some cover while you raze). The typical civilization starts out with 200 food, wood, gold, and stone, and that is what this article is based on, as well as no rushing in any age. This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai. They are also great at raiding villagers. Age Of Empires 2 Mongols Strategy 2; Aoe2 Vikings Strategy; Age Of Empires 2 Huns; what i do is initially i will invest all my villager into gathering wood and start off builing a wall to seperate me and my enemys, i usually delete a section of the wall and put 2-4 defense towers on the outside of my newly made gap. I've commonly used Berbers, Mongols, Huns, Franks, and Magyars for a good result, though many other civs excel at this strategy. The Vikings sneak into this list primarily for their sea power with the Dragon Ship as a single unit, as it otherwise lacks cavalry and archers. While especially effective as pocket position in TG (team games), the strategy also works quite well as flank or in a 1v1 if employed fast enough. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. Make houses (build 2 houses at the start) Scout your map, you need to find your 8 sheep and 2 boars. The Mongols also have access to powerful siege weapons. Mongols require a lot of time to be developed properly. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Mongols have a win-win synergy with the Tatars, since they allow Mongol cavalry archers (including Mangudais) to have extra line of sight, and both civilizations have great capabilities for raiding. They can upgrade them fully but they lack bombard cannons. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. 23pop Chinese Scout Rush . When you want to wipe out villagers before they can retreat to their nearest TC, look to the Mongols. Mongols have quite good scout cavalry since those units will have more hit points than normal when they are upgraded to light cavalry (further retaining its value) and a better line of sight. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. - Strategy: You should never go raze yourself on the start. You do, every once in a while, get carried away with … Badass is defined as a tough, aggressive and uncooperative person. Druzhina Strategy Archive - AoE2 Introduction » Countering a Archer Rush When facing Civs like Britons, Mayans or Ethiopeans, of which one can typically go for a straight Archer-Rush; so is the best counter to build 1 Archery Range producing Skrimishers, and getting Fletching followed up by Padded Armour in … Hunting. MY GOTH MEN-AT-ARMS STRATEGY CARLOS FERDINAND - 1. In the Capture the Relic Game mode as their light cavalry have more LOS they can prevent enemy monks to get the relic and notice them earlier countering them. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. Rush: Resources are spent on building military units. The Huns also complement the Mongol army with their heavy cavalry and cheaper cavalry archers. 22pop Migration Grush . The build follows the classic tenants of any Mongol fast feudal - Lure your boar + deer early to get your faster uptime. Mongols are at their strongest moment in the Castle Age. Their speed and fast fire rate make them very versatile compared to other unique units. A KINGDOM'S DAWN "I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire . I find that there isn't a whole lot of difference between my 24 villager Mongol rush and my 21 villager Mongol rush, so i stick to the 21 villager build with Mongols. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. Age of Empires II: The Age of Kings | Table of Contents | Walkthrough. Once the player builds up a castle he or she should start to switch to the Mangudai as their preferred cavalry archer. This page was last edited on 11 August 2014, at 02:21. Civilizations with good Onagers may also counter the Mongol cavalry Archers if they forgot to micro them. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. Civilization Bonuses: Luring Deer and/or laming is also a viable strategy for the more experienced player. The Britons team bonus is also helpful as it aids in spamming faster the Cavalry Archers. Part of the beauty of a … by hit-and-running them. The Mangudai, being a cavalry archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). However, players lower than 2100 “Steam ELO” or lower than 1700 Voobly ELO are advised to practice (1v1s and against computer) so to absorb every single tip I throw in this scout rush guide. Brush up on your Khan references and join me in looking at this popular AoE2 civilization. Boom: Resources are spent on building a villager or doing research related to the faster collection. Gaming is best when played against other people through the internet or lan. Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. They don't have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 20% faster. The Mongols don't have to worry about either. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. It is especially usefull for the siege ram. This makes the Mongol army very mobile. Elite Cannon Galleon removed from the technology tree. 18 - 2 = 16 damage to the camel, = 9 hits to kill the camel. When you want your onagers and rams to run like cars, look to the Mongols. You should produce crossbowmen as … Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Byzantines are good as well because they can reach imperial age earlier … Other prominent camel civilizations such as Saracens, Malians and Indians, can also effectively counter the Mongol cavalry. Foreword. A project by Siege Engineers.Contribute on GitHub. My Huns feudal rush, however, doesn't hit the Feudal Age until 11:40 with 24 villagers. They also have access to all cavalry units and technologies except for the Paladin. They're easily the most thrilling civilization to play with. Age of Empires Series Wiki is a FANDOM Games Community. Mayans, Incas and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent cavalry archers (Eagle Warriors deal bonus damage to archers and cavalry at the same time). As a cavalry archer civilization, the Mongols have excellent Cavalry Archers, arguably the best of all civilizations. Mangudai can be upgraded to Elite Mangudai in the Imperial Age. How to get better at AoE2? Mongols also have access to all siege weapons except bombard cannons and can fully upgrade their champions, when Mongols reach the Imperial Age they must start to combine their cavalry archers, Mangudais and hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. One of the most common tactics used by Mongol players in early game is the Scout cavalry Feudal rush. 19pop Mongol MAA + Trush . The final transition would be Mangudai for Mongols and Saracen Camels. As their light cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Mongols navy only lacks Dry Dock so in water maps they are well prepared, but otherwise there is no need to take the waters as they doesn't have any buffs, and is preferable that they must stay dry. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. This particular strategy works best on land maps (because you do not need to build a dock and navy), and assumes no civilization advantages and disadvantages of technologies and resources. With their unique technology Drills the siege workshop units move 50% faster. You should still beware of enemy onagers. Hunters work 50% faster Age of Empires 2 is a real-time based strategy game. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) these include Turks, Italians, Malians and Saracens. When flushing a Mongol player must age up … My Mongols feudal rush hits the Feudal Age at 10:40 with 21 villagers. When the mangudai is uppgraded to elite status they have 0 missile delay. 21pop Scout Rush . Though, once they do, they are one of the strongest high skill cap civilizations in Age of Empires 2 Definitive Edition. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry archers and Mangudais, they get cheaper Camels that can counter their Light cavalry, and cheaper Light cavalry that can counter their siege. Made by hszemi, Anda, exterkamp, paulirish, lalitpatel, with thanks to Jineapple, TriRem, pip, and NkoDragaš Version: Age of Empires II DE Hotfix 43210. The aim of this strategy is to reach the imperial age between 20-23 minutes and pump hand cannons and bombard cannons and push the enemies base ASAP. Age of Empires II: Definitive Edition can be a daunting game for newcomers, but it only takes some light reading and a few games to get the basics squared away. These units produce even better results, but cost gold: Camels, on the other hand have bonus attack against cavalry, and are fast. Early economy for the Mongols are also quite good since they can take faster their huntable animals, so luring the boars early and precisely is very important for a Mongol Scout Flush. 1.7 Civilization 1.45 Type Certains le pressentaient avant même la sortie de l'extension et cela se vérifie partie après partie : les Coréens sont trop avantagés ! These civilizations include, Turks, Spanish, Portuguese and Khmer for example. It's the fastest gathering in the game. Magyars can outnumber them with their cheaper hussars and Magyar Hussars (which have attack bonus vs Siege). They can upgrade them fully but they lack bombard cannons. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. It is especially usefull for the siege ram. History . One of the main weakness of the Mongols is their mediocre defense. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. Looking for something specific? Age of Empires 2 with The Conquerors expansion is truly the best one of the Age of Empires -series. Doesent work that way 11. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. One of the most common tactics used by Mongol players in early game is the Scout cavalry Feudal rush. Posted on October 18, 2020 by. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. The Mongol scout cavalry line of sight bonus helps everyone except for the American civilizations in the early game. This last advantage also applies for their faster-attacking cavalry archers. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the Atlatl technology), Lithuanians (faster Skirmishers with +1 pierce armor out of the Tower Shields technology) and the Britons (whose Skirmishers are created faster and get +1 range out of the Yeomen technology). Persians Increased the cost of researching the Kamandaran technology from 200 food, 200 gold to 400 food, 300 gold. Last week I was able to go and make a build order video for 16 pop Khmer, but this week I wanted to iron out a classic Mongol build just to add to the list. Most common strategies are Rush, Boom and Turtle. - strategy: you should never go raze yourself on the first early to get your faster uptime when against... Asia and elsewhere %, making them excel at raiding enemy towns or picking off enemy units a! Loss of Elite Cannon Galleons also hurts their navy a bit Mongol Scout Feudal! 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